Craft Skills

Armourcraft

Armourcraft is the craft that allows individuals to craft, maintain, and repair armor. The skill requires

metalcraft

and

leathercraft.



In order to create higher create high end armor the stats needed are as follows, listed in order of priority:

strength,

intelligence,

and

constitution.


Baking

Baking is the skill that allows individuals to bake bread, pastries, and other desserts. If an individual is a baker then

COOKING

would be a good addition to a skill set. The two are not dependent on one another, but use the same attributes.

Attributes for baking are as follows, listed in order of priority:

INTELLIGENCE

and

WILLPOWER.


Brewing

Brewing is the skill that allows an individual to create beers, lagers, wines, meads, and more alcoholic beverages. Brewers will need help from individuals who use the

FARMING

and/or

FORAGING

skills.

Primary attributes for brewing, listed in order of importance are:

INTELLIGENCE

and

WILLPOWER.


Butchering

Butchery is the skill that allows an individual to skin carcasses and carve the meat from corpses. Butchering often goes well with

HUNTING.



Primary attributes for butchering, listed in order of importance are:

INTELLIGENCE

and

DEXTERITY.


Cooking

Cooking is the skill that allows an individual to properly cook meats, vegetables, stews, and more! Often, individuals with the cooking skill will want to also have

BAKING.



Primary attributes for cooking, listed in order of importance are:

WILLPOWER,

CONSTITUTION

, and

INTELLIGENCE.


Farming

Farming is the skill that allows an individual to work, plant, tend, and harvest fields. Livestock farming also comes with this skill where an individual can tend cows, chickens, pigs, goats, etc.

Primary attributes for cooking, listed in order of importance are:

WILLPOWER,

CONSTITUTION,

and

INTELLIGENCE.


Foraging

Foraging is the skill that allows an individual to find plants in the wild, pick out trees, harvest bark, leaves and more. Foraging is a widely needed skill for almost every other skill set.

BREWING

> and dyes for

TEXTILECRAFT

are highly dependent on this skill.

Primary attributes for foraging, listed in order of importance are:

INTELLIGENCE

and

DEXTERITY.


General

General skills are skills and crafts that all individuals have. These skills are crafts that might include roasting meat, fish, etc. However, the quality will be worse than that of skilled crafts. There are no particular attributes assigned to this skill set but it provides useful crafts none-the-less.

Hunting

Hunting is the skill to actively bait and trap animals. While some animals can be found and hunted as they roam in the wild, hunting allows for individuals to bait animals they are wanting to find.

BUTCHERING

is a skill set that would be useful for hunters so that the pelts can be successfully removed from dead animals.

Primary attributes for hunting, listed in the order of importance are:

WILLPOWER,

INTELLIGENCE,

and

DEXTERITY.


Jewelcraft

Jewelcrafting is a skill that allows an individual to work with precious metals and stones. The crafter will be able to create necklaces, pendants, charms, rings, and more. In order to become a jewelcrafter, an individual must have the skill of

METALCRAFTING.



Primary attributes for jewelcrafting, listed in order of importance are:

DEXTERITY

and

INTELLIGENCE.


Leathercraft

Leathercrafting is a skill that allows an individual to work with raw hides and pelts then turn the raw goods into usable armour, clothing, boots, or more. Additional skills that would go along with leathercrafting include:

HUNTING

and

BUTCHERING

for finding pelts,

ARMOURCRAFT

to make leather armour, and

TEXTILECRAFT

for dyes.

Primary attributes for leathercraft, listed in order of importance are:

DEXTERITY

and

INTELLIGENCE.


Medicine

Medicine is a skill that is required for proper treatment of wounded and sick patients. In order to find materials to make medicine, a crafter will also need

FORAGING.



Primary attributes for medicine, listed in order of importance are:

INTELLIGENCE

and

WILLPOWER.


Metalcraft

Metalcraft is the skill that allows for basic metal bending. Grommets, rivets, bowls, cutlery and tools are all made from metalcraft. Other crafts will open up when metalcraft is learned. Those skills include:

ARMOURCRAFT, WEAPONCRAFT,

and

JEWELCRAFT.



Primary attributes for metalcraft, listed in order of importance are:

INTELLIGENCE, CONSTITUTION,

and

STRENGTH.


Stonecraft

Stonecraft is the skill that allows for an individual to make shelves, jars, jugs, vases. Stonecrafters will use both limestone and clay to make items. Some items created with stonecraft will be chiseled in separate pieces. Those pieces will then need to be carried to the location where the piece of furniture is to be built. Once the furniture is built in a room, it cannot be moved.

Primary attributes for metalcraft, listed in order of importance are:

CONSTITUTION, STRENGTH,

and

INTELLIGENCE.


Textilecraft

Textilecraft is the skill that allows for an individual to work with wool, silk, and make dyes.

FORAGING

is a skill that would come in useful for textilecraft.

Primary attributes for textilecraft, listed in order of importance are:

INTELLIGENCE, WILLPOWER,

and

ADEXTERITY.


Weaponcraft

Weaponcraft is the skill in which an individual will create weapons of all varieties.

METALCRAFT

is required in order to select weaponcraft. In addition,

WOODCRAFT

is highly suggested. At higher levels, weaponsmiths will be able to create weapons out of Gondorian-Steel.

Primary attributes for weaponcraft, listed in order of importance are:

CONSTITUTION, STRENGTH,

and

INTELLIGENCE.


Woodcraft

Woodcraft is the skill in which an individual will work wood into usable furniture, practice weapons, bins, and other wooden items. Other skills that might be useful with woodcraft include:

FORAGING

and/or

WEAPONCRAFT.



Primary attributes for woodcraft, listed in order of importance are:

INTELLIGENCE, DEXTERITY,

and

STRENGTH.